House Rules
Rolling against an ability
When asked to make an ability check, it is made in the same way as a normal DC check (utilising any stat bonus) as a modifier. For example; pushing over a heavy piece of furniture (DC 14) would use a Strength check. A PC with a Strength of 13 would roll 1d20 modified by +1, so would succeed on a roll of 13 or more. |
Long vs Broad swords
30% of all Longswords are actually Broad swords with the following stats. Broadsword 15 gp 2d4 19-20/×2 4 lbs Slashing Psionics
Only charactes with human blood can potentially be psionic. For full blood humans, they must have at least one unmodified score for Intelligence, Wisdom or Charisma of 15+ If they qualify, they then need to make a d100 roll in the presence of the DM and roll 91+ For part blood humans (Half Elves, Half Orcs etc.) the same qualification applies, but the score needed is 99+ |
Facing In Combat (This Rule is no longer used)
David is going to start utilising facing within our combats - the link below covers off on the facing rules:
http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm
David is going to start utilising facing within our combats - the link below covers off on the facing rules:
http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm
Reputation
Each PC has a starting reputation value based on their class and background. This value goes up and down depending on what deeds the PC has performed. Reputation is used to modify reactions of NPCs and if often something that happens without the PC being aware of it.
It can take the form of PCs being approached to undertake quests, showered with praise by grateful peasants, asked for autographs etc. It can also take the form of disgruntled NPCs hunting the party down for doing things the NPCs object to. This is sort of happening at the moment with the NPC party sent by Guilod to hunt the PCs down.
Up until now the PCs have been too insignificant for Reputation to be an issue. Having liberated an island from evil and returned valuable items to the Xvarts, the party is now gaining enough Reputation for it to be a factor in the game. Of course the Xvarts' love affair with the PCs may fade somewhat when they realise what happened to their Staff of Command.
Contacts
As PCs go up in level, they will acquire contacts. I will tell you when this happens. All you have to do is decide what kind of contact you get. There are three types:
(1) Information contacts - these are contacts who can provide useful information. An example of this might be Aradec asking for a contact who knows about Kobold eggs.
(2) Influence contacts - these are contacts who can bring influence to bear on other relatively powerful NPCs in favour of the PC. Examples include a middle-ranking Wizard in a Wizard's Guild or a courtier with the ear of a local lord.
(3) Skill contacts - these are contacts with useful skills such as Alchemists, Blacksmiths, Sages etc
Contacts once established usually hang around and form a useful network for the PCs.
Each PC has a starting reputation value based on their class and background. This value goes up and down depending on what deeds the PC has performed. Reputation is used to modify reactions of NPCs and if often something that happens without the PC being aware of it.
It can take the form of PCs being approached to undertake quests, showered with praise by grateful peasants, asked for autographs etc. It can also take the form of disgruntled NPCs hunting the party down for doing things the NPCs object to. This is sort of happening at the moment with the NPC party sent by Guilod to hunt the PCs down.
Up until now the PCs have been too insignificant for Reputation to be an issue. Having liberated an island from evil and returned valuable items to the Xvarts, the party is now gaining enough Reputation for it to be a factor in the game. Of course the Xvarts' love affair with the PCs may fade somewhat when they realise what happened to their Staff of Command.
Contacts
As PCs go up in level, they will acquire contacts. I will tell you when this happens. All you have to do is decide what kind of contact you get. There are three types:
(1) Information contacts - these are contacts who can provide useful information. An example of this might be Aradec asking for a contact who knows about Kobold eggs.
(2) Influence contacts - these are contacts who can bring influence to bear on other relatively powerful NPCs in favour of the PC. Examples include a middle-ranking Wizard in a Wizard's Guild or a courtier with the ear of a local lord.
(3) Skill contacts - these are contacts with useful skills such as Alchemists, Blacksmiths, Sages etc
Contacts once established usually hang around and form a useful network for the PCs.