409 - May 14
A memorable session last
night though it was unfortunate our Spirit Shaman and Bard were unable to attend.
BEGINS
The party rested to recover spells. During the night the Ranger and Elf heard distant voices that seemed to come from the vicinity of the tunnel used to enter the dungeon. The voices were one human talking to 2 or 3 Hobgoblins. Due to language problems it was not clear what was being said.
The rest of the night passed without incident.
The following morning the party returned to the Wizard's bedroom. The Psion attempted to activitate the lever under the bed that presumably operated the secret door by hitting it with his club, but the club bounced off the underside of the bed. Muttering in exasperation the Elf Fighter pulled the lever and a five foot wide section of the wall swung open to reveal a sizeable room covered in a layer of rubbish.
The Elf caught a fleeting glimpse of a large rat which quickly burrowed out of sight into the trash. In a David Atttenbourough moment the Spirit Shaman entered the room attempting to use Wild Empathy to befriend the rat. Showing an alarming lack of appreciation for this magnanimous gesture, six Dire Rats burst forth from the rubbish and swarmed over the Psion, Spirit Shaman and Elf. The Psion (who in the interest of making a fashion statement and being proud of displaying his lissome form refused to wear armour) fell badly hurt after being heavily gnawed. He received a Cure Light Wounds spell from the Spirit Shaman who then collapsed himself after being monstered by several rats. At this point the Wizard, fearing the worst, cast a Sleep Spell, which, combined with the efforts of the Ranger and Elf, dispatched the Rats. The Wizard also managed to prevent the room bursting into flame due a torch dropped by the Psion.
At this point the party looked the worse for wear. The Healer (the Spirit Shaman) was hors-de-combat and the Psion was still battered and feeling decidely poorly. It was decided that the Wizard and Psion, carrying the Spirit Shaman, would try and return to the Fort to recuperate while the Ranger and Elf took up guard in the Mage's bedroom.
The walking wounded then bumped into Atrivates (a somewhat deranged Druid) eating a peach while sitting on a folding chair. For a payment of 50gp he healed the wounded PCs and removed a developing disease on the Psion. He also sold two Cure Light Wounds potions for 40gp each. He also revealed that last night he overheard Atlidoc (the surly Pictish Warrior in the tower) talking to 4 Hobgoblins about dealing with some nuisances in the tower.
Healed and hearty, the party recombined and moved on.
While searching the rat room (nothing of interest), the Elf noticed a rat (sporting a rather jolly blue nightcap) watching him from a doorway. The Elf raced off in pursuit and almost caught the scurrying rodent but it managed to elude him by disappearing down a crack in the floor.
The party moved off down the corridor the rat ran down and encountered a 10' locked door which they failed to open due to a noticeable lack of Open Lock skills. While doing this the Psicrystal investigated the escape route of the rat and discovered a narrow drainage channel probably created by water runnoff. It did not explore the channel.
They then went to another door about 40' further on. Eschewing subtlety the Elf and Psion attempted to force the door open. The first attempt saw an embarrasing lack of brawn on the Elf's part though the somewhat weedy Psion gave the door a good pounding. The second attempt saw the door crash open to reveal 4 angry looking Bugbears who appeared to be in mid-meal. A furious melee ensued the highlights of which included:
- the Wizard successfully dazzling a Bugbear with a Flare Spell.
- the underdressed Psion staggered off badly thumped by a morning star but managed to recover full health by drinking one of the Cure potions.
- The Ranger managed to send an arrow thudding into the ceiling when he trod on his Longbow while drawing a shot, but then redeemed himself by putting an arrow into a Bugbear's heart dropping the brute.
- the Elf's shield proved its value by causing a Bugbear's morning star to shatter.
- In a fit of testosterone induced madness, the Wizard (to protect the staggering Psion) valiantly engaged an advancing Bugbear with a stick (sorry quarterstaff). For reasons not entirely clear he did this without using his Shield Spell trusting to his flimsy gown and daring undergarments to deflect the spiked mace. Convulsed with laughter the Bugbear almost dropped his Morning Star and missed the chance to brain the deranged Mage. He was subsequently downed by the erratically brilliant archery of the Ranger.
Two of the Bugbears managed to flee the room leaving the party a little breathless, but victorious and 24 gp the richer.
The Elf and Ranger chased the Bugbears and saw a corridor heading off (about 40' in length) with another 10' door at the end of it. There was no sign of the Bugbears (which was odd as they should have been visible) but there were strange lights extending from the floor to ceiling. The Elf had a brief impresion of the corridor being masked by gloom before the lights snapped back into vision.
While catching their breath the Elf wandered back to the previous door and overhead the sound of bones being snapped followed by a loud gulping noise. As this sounded a tad disturbing he returned to the Bugbear room.
Session ends mid-morning June 15.
What next? Will the party look into the crate in the Bugbear room? What is making that gulping/bone snapping noise? Now the Psion is wearing Bugbear Studded Leather Armour will he be able to avoid getting creamed in every combat?
Will the Wizard embrace the life of stick-inspired violence and abandon that girly spell stuff?
BEGINS
The party rested to recover spells. During the night the Ranger and Elf heard distant voices that seemed to come from the vicinity of the tunnel used to enter the dungeon. The voices were one human talking to 2 or 3 Hobgoblins. Due to language problems it was not clear what was being said.
The rest of the night passed without incident.
The following morning the party returned to the Wizard's bedroom. The Psion attempted to activitate the lever under the bed that presumably operated the secret door by hitting it with his club, but the club bounced off the underside of the bed. Muttering in exasperation the Elf Fighter pulled the lever and a five foot wide section of the wall swung open to reveal a sizeable room covered in a layer of rubbish.
The Elf caught a fleeting glimpse of a large rat which quickly burrowed out of sight into the trash. In a David Atttenbourough moment the Spirit Shaman entered the room attempting to use Wild Empathy to befriend the rat. Showing an alarming lack of appreciation for this magnanimous gesture, six Dire Rats burst forth from the rubbish and swarmed over the Psion, Spirit Shaman and Elf. The Psion (who in the interest of making a fashion statement and being proud of displaying his lissome form refused to wear armour) fell badly hurt after being heavily gnawed. He received a Cure Light Wounds spell from the Spirit Shaman who then collapsed himself after being monstered by several rats. At this point the Wizard, fearing the worst, cast a Sleep Spell, which, combined with the efforts of the Ranger and Elf, dispatched the Rats. The Wizard also managed to prevent the room bursting into flame due a torch dropped by the Psion.
At this point the party looked the worse for wear. The Healer (the Spirit Shaman) was hors-de-combat and the Psion was still battered and feeling decidely poorly. It was decided that the Wizard and Psion, carrying the Spirit Shaman, would try and return to the Fort to recuperate while the Ranger and Elf took up guard in the Mage's bedroom.
The walking wounded then bumped into Atrivates (a somewhat deranged Druid) eating a peach while sitting on a folding chair. For a payment of 50gp he healed the wounded PCs and removed a developing disease on the Psion. He also sold two Cure Light Wounds potions for 40gp each. He also revealed that last night he overheard Atlidoc (the surly Pictish Warrior in the tower) talking to 4 Hobgoblins about dealing with some nuisances in the tower.
Healed and hearty, the party recombined and moved on.
While searching the rat room (nothing of interest), the Elf noticed a rat (sporting a rather jolly blue nightcap) watching him from a doorway. The Elf raced off in pursuit and almost caught the scurrying rodent but it managed to elude him by disappearing down a crack in the floor.
The party moved off down the corridor the rat ran down and encountered a 10' locked door which they failed to open due to a noticeable lack of Open Lock skills. While doing this the Psicrystal investigated the escape route of the rat and discovered a narrow drainage channel probably created by water runnoff. It did not explore the channel.
They then went to another door about 40' further on. Eschewing subtlety the Elf and Psion attempted to force the door open. The first attempt saw an embarrasing lack of brawn on the Elf's part though the somewhat weedy Psion gave the door a good pounding. The second attempt saw the door crash open to reveal 4 angry looking Bugbears who appeared to be in mid-meal. A furious melee ensued the highlights of which included:
- the Wizard successfully dazzling a Bugbear with a Flare Spell.
- the underdressed Psion staggered off badly thumped by a morning star but managed to recover full health by drinking one of the Cure potions.
- The Ranger managed to send an arrow thudding into the ceiling when he trod on his Longbow while drawing a shot, but then redeemed himself by putting an arrow into a Bugbear's heart dropping the brute.
- the Elf's shield proved its value by causing a Bugbear's morning star to shatter.
- In a fit of testosterone induced madness, the Wizard (to protect the staggering Psion) valiantly engaged an advancing Bugbear with a stick (sorry quarterstaff). For reasons not entirely clear he did this without using his Shield Spell trusting to his flimsy gown and daring undergarments to deflect the spiked mace. Convulsed with laughter the Bugbear almost dropped his Morning Star and missed the chance to brain the deranged Mage. He was subsequently downed by the erratically brilliant archery of the Ranger.
Two of the Bugbears managed to flee the room leaving the party a little breathless, but victorious and 24 gp the richer.
The Elf and Ranger chased the Bugbears and saw a corridor heading off (about 40' in length) with another 10' door at the end of it. There was no sign of the Bugbears (which was odd as they should have been visible) but there were strange lights extending from the floor to ceiling. The Elf had a brief impresion of the corridor being masked by gloom before the lights snapped back into vision.
While catching their breath the Elf wandered back to the previous door and overhead the sound of bones being snapped followed by a loud gulping noise. As this sounded a tad disturbing he returned to the Bugbear room.
Session ends mid-morning June 15.
What next? Will the party look into the crate in the Bugbear room? What is making that gulping/bone snapping noise? Now the Psion is wearing Bugbear Studded Leather Armour will he be able to avoid getting creamed in every combat?
Will the Wizard embrace the life of stick-inspired violence and abandon that girly spell stuff?